Have the devs eversaid anything on this subjectthat I have missed? The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. Most of the ammo is 5.56x45mm which makes it even more powerful than we thought. Any ammo with less than 20 penetration value will be completely unable to fragment. What do you think needs to be done, or is it working as intended? This has been implemented in this patch though, noticed it happening, the bullets sometimes deal damage to the limb next to it, and it's a huge amount of damage too, besides this it also applies bleeding. Nofood's strength is getting the data, unfortunately him and Veritas don't have the communication skills or desire to pass it along to the rest of us. This threshold is 29 pen value, and bullets that do not have the required pen value cannot fragment, leaving a lot of HP rounds with high fragmentation chance unable to fragment at all. We are all thinking that fragmentation is bugged but it actually is not. Is it even implemented into the game ? You can read an even more in-depth summary of all armor-related mechanics on NoFoodAfterMidnight's blog here. Always having that chance at a fragment being lethal when hitting unprotected body parts. Bullets are also capable of penetrating walls and body parts, enabling the same round to damage multiple parts. Fill in your details below or click an icon to log in: You are commenting using your WordPress.com account. The angle of impact has no effect on armor except for helmets, which bullets can ricochet off of. Hiding your presence in Escape From Tarkov is crucial, and this kind of ammo helps you . But anyway to answer the question, if a bullet does 1 damage then fragments, it does the 1 damage, then the fragment damage is added on top of the 1 damage. Ok thanks. Escaper!The available editors are still taking care of the remaining patch 0.13, and ongoing changes. So if you take a few grazing shots, class 5 armour and now sit at 20/25 (a loss of 20%) would the next few shots result in a even less reduction of damage? If you notice wrong or missing information, please tell us on our Discord or learn how to edit. Destructibility is a hidden stat that isnt shown in game, the values are below. Meaning a 60/60 armor is calculated as 60/80, or 75%. Press question mark to learn the rest of the keyboard shortcuts. Am I just getting lucky? I.E. If it is not a bug, glitch or exploit report, please ignore this message. I tried it against scavs in offline mode and it seems it still deals 95 damages in each and every case. Finally, the Nape continues the last 120 degrees horizontally between the two Ears zones and goes from the bottom of the Top zone down to the same location the Ears end, leaving some unprotected head at the bottom of the neck. Given the latest reality of bans, are our accounts safe? Currently, the fragmentation chance is bugged, and chances will be lower than their chance implies. trade off is how protected you are of course. When tilted up, there may be a small sliver of unzoned head, which is always unprotected. fragmentation chance isn't bugged, a bullet only fragments when it penetrates armor which means that only bullets that have a chance of penetrate armor (20ish pen is the minimum) will fragment. M995 has less pen, is 4 times more expensive and cant even onetap a ulach 50% of the time because of dmg reduction against armour. Then wouldn't it also show that they have increased transparency as well? The angle of impact has no effect on armor except for helmets, which bullets can ricochet off of. Is this shit normal? Hitboxes are always the same, whether youre clad in armor or completely naked, they never change in size or shape. is still fragmentation chance doing nothing?? 5. As said in OP we already knew the feature was in the game, and there are posts from months back showcasing bullet deflection, so its not like weve been kept completely out of the blue. Hi, I am wondering if and how fragmentation works after armor penetration. Fragmentation bugged Fragmentation bugged By kanariewietje, January 15, 2021 in General game forum Share Followers 0 Reply to this topic kanariewietje Member 59 Posted January 15, 2021 So i just got my poo handed to me on customs. An excerpt from our latest episode on the Pogcast!! This feature is still WIP. If the bullet does not penetrate, "blunt damage" is applied, which lets through a% of the base damage of the bullet to the body part hit. 5.7x28mm R37.X (R37.X) is a 5.7x28mm ammunition type in Escape from Tarkov.. I am a bot, and this action was performed automatically. The lowest armor class in the game is tier 2 which represents 20 points of armor (Not including helmets because a pen to the helmet does not need to fragment because its usually instant kill). So dont be fooled by what an armor looks like, check the protection zones to see what it actually protects. Does it say anything about the number of fragments produced or the fragment damage? It's easy to prove it doesn't do what he thinks it does. Is this shit normal? Its probably tough to program the ability of travel for each type of fragment / bullet type, also likely wanting to be based on where the hit lands, path of entry, internal body systems.. New comments cannot be posted and votes cannot be cast. So it'd be 1(base damage)+.5(bonus fragmentation damage)=1.5, Im pretty sure its 50% more because if you hit the full damage goes through, then the frag damage goes through at roughly half the full damage. a 25/25 would be the same durability and pen chance as a 25/80. When your body is hit, if that body part that was hit (or head zone) has body armor or a helmet protecting it, the game checks to see if the bullet penetrates or doesn't. ***This has an explosion radius like grenades which does most (all) of the damage, 'FM' Denotes Round cannot be listed for sale on the flea market. Blunt damage is extremely low and not a notable factor in kill speed against anything other than level 2 body armors. A 12/70 shell loaded with razor-sharp flechettes for 12ga shotguns. M80 - 7.62x51 mm All metal, all fun. I remember a post dating few months back about a guy who dug a fault in the game code that had false formatting resulting in official damage charts and bullet coding not working as intended. The required angles and the ricochet chance is determined by the helmet and is different for each individual helmet. Far from being the most effective round, but believe us - you definitely don't want to be on the receiving end of the weapon loaded with it. They assume reading comprehension. These bullets have the greatest pen/dmg ratio. Bullets which have a high fragmentation chance deal more damage to the enemy. I'm pretty new to this game. So two fragments of a bullet with 100 damage and pen value would each have 25 damage and pen value, but 4 created from the same bullet would have 12.5 damage and pen value. So don't be fooled by what an armor looks like, check the protection zones to see what it actually protects. The chance is then rolled to determine whether or not the bullet penetrates. That's how I understand it. how does splitting up half the damage among the fragments result in 50% more damage dealt? Has the fragmentation chance bug been fixed? Whereas with some of the poly-plastics you can lose 1-2 points of overall durability and your lifespan of that armor will be much much higher. This is most clear with hollow point rounds like the ones named RIP, which have a 100% fragmentation chance and thus should be dealing 50% more damage to non-armored limbs. If a ricochet occurs it is the same as the helmet stopping the penetration as far as the penetration calculation is concerned, and blunt damage and durability damage continue as they would normally, however the health and durability damage is significantly lowered to the point that there is almost no blunt damage received and the helmet almost always takes the minimum durability damage, which is 1. Upvoted. I was doing a night run (no armour, backpack, shotgun with ap/20) because i needed to finish some quests. If you have an account, sign in now to post with your account. Escape from Tarkov Wiki is a FANDOM Games Community. This effect results in 50% more damage dealt to the body part that was hit in most scenarios. Escaper!The available editors are still taking care of the remaining patch 0.13, and ongoing changes. Escaper!The available editors are still taking care of the remaining patch 0.13, and ongoing changes. Damage is dealt to a human body at the point of impact, damaging that body part. Crafting x1 Leatherman Multitool + x1 I noticed that slug had actually a solid 100% chance of fragmentation. Pasted as rich text. A penetrating round does a little bit less durability damage to armor than a round that does not penetrate. Escape from Tarkov Wiki is a FANDOM Games Community. There have been some patches however where Fragmentation mechanics for rounds of this nature are adjusted. The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. Rarely the fragments can penetrate the body part and hit another body part due to the fragments change in direction that normally wouldnt be hit, causing damage to nearby body parts. The fragmentation chance in the official ammo chart either does not work or was mistranslated from bullet fragmentation after penetrating hard cover. Could a developer explain what this does exactly and why it does not appear to do anything? So no matter what armor you're wearing they always provide the same area of protection to whatever body parts they say they protect on their inspection screen. and our Mainly I am concerned if repaired armor is viable, or if the more damaged (lower total hp) it becomes the less damage it can take before it transfers all of the damage to the player? ALL RIGHTS RESERVED. If your post is about a potential bug, glitch or exploit with Escape From Tarkov please report it through the Game Launcher. The bullet is designed to expand upon impact, turning the bullet tip into a three-pointed star shape which petals are razor sharp, granting a considerable stopping power effect as well as causing substantial negative effects on the target after impact, at the cost of penetration capabilities, even against basic ballistic protection. If a bullet strikes a helmet within a certain range of angles, the round has a chance to ricochet determined by how shallow the angle is as well as the ricochet chance of both the ammo and the helmet. Surely this is not intentional, and for years I have always assumed "The Devs are probably aware of this bug and simply have plans to adjust things in the future, its not worth the effort touching something right now when its going to be changed/reworkedlater". Some examples: Can you see a pattern here? Change). I have searched for answers to this question online but have yet to find any (To my knowledge) with actual dev responses. Most penetrations will be around 20% damage reduction when a bullet starts to penetrate an armor, but things like a PACA vs m995 will result in 0% reduction. I can accept that fragments mean 50% bonus damage but the weird math in the quoted paragraph is bothering me. For Escape From Tarkov Information and Game Mechanics. The durability damage taken from bullets is based on the penetration value of the ammo and the armor level of the armor, multiplied by the ammo's armor damage% and the armor material's destructibility%. The Eyes covers the front 120 degrees horizontally and 30 degrees vertically, creating a small slit from the end of the Top zone down to about the tip of the nose. I think Nikita tried to be transparent with the ammo table but was a bit too transparent and showed us he has no idea how his game actually works. Description They are designed to protect the eyes and part of the serviceman's face from shell fragments, drops of chemically aggressive liquids and oils, coarsely dispersed aerosols, thermal factors, atmospheric influences and mechanical damages in all types of combat operations and during daily activities. I'm pretty new to this game. There is a serious bug however, where bullets under a certain threshold of pen value cannot fragment at all when hitting players, and the actual fragmentation chance is lower than bullets stat implies due to implementation. i am clueless please tell me why this is happening. Get the full episodes here:https://www.youtube.com/watch?v=yc05hVZnM-Ehttps://anchor.fm/pogcastliveTwitch. For more information, please see our Hitboxes are always the same, whether you're clad in armor or completely naked, they never change in size or shape. New comments cannot be posted and votes cannot be cast. By those that don't know, it's a bug where if you have ammo that has a penetration value under 20 or 39 (forgot which) it would never get a fragmentation chance, making ammo like warmage dogshit compared to high pen chest meta. If you want to find the effective durability of different armor to compare how durable different armors are, use the following formula: EffectiveDurability = Durability/Destructibility. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising.
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